3D modeling

3D modeling
with AI

Describe the object you need - the shape, the detail, the style. Sina generates a 3D model, optimizes it for the web, and lets you light and texture it without opening a modeling app.

Product modelsProps and assetsFurnitureCharactersArchitecture elementsGame objects
Model without a modeling app

Describe it, Sina models it

Traditional 3D modeling means learning subdivision surfaces, edge loops, and UV maps. Sina lets you skip all of that. Describe the object, the proportions, and the level of detail - and get a usable 3D model in seconds. Refine it by asking for changes: rounder edges, taller base, different material.

1
Generate models from text descriptions
2
Refine proportions and detail by chatting
3
Apply materials and lighting inside Sina
4
Export as GLB or use directly in a scene
Features

A modeling workflow anyone can use

Text to model

Describe the object - its shape, its proportions, its style - and Sina generates a 3D model that matches. No box-modeling, no sculpting.

Photo reference

Upload a photo and Sina reconstructs a 3D version. Great for real objects you want to put on a website.

Iterative refinement

Say "make the legs thinner", "round the top edge", "add a handle". Sina adjusts the model without starting over.

Materials and textures

Wood, metal, fabric, glass, concrete. Describe the surface and Sina applies a material that looks right under the scene lighting.

Web-optimized output

Every model is compressed with Draco and sized for the browser. Drop it on a page without worrying about load times.

Use it anywhere

Place the model in an Sina scene, embed it on a product page, or export the GLB for Blender, Unity, or your own pipeline.

Model in words, not vertices

Describe the object. Sina builds the model.

Open Sina